Age of wonders 3 dedicated to evil units2/12/2024 Independent stacks will react differently to you according to your alignment, and independent cities will like you more if you have an alignment close to theirs, which in turn will make it cheaper to turn them to your side.Īlso, Units that are Dedicated to either Good or Evil will suffer a Morale penalty if the owner has the wrong alignment.Īt the Alignment scale, positive values represent Good Alignment negative values represent Evil Alignment. In the game, your Alignment represents what the people at large think of you a Good alignment means you've done things most people consider good, and and Evil alignment represents having done acts of Evil. Their keeps are often enchanted with powerful magics that give their troops defensive bonuses, and do not have walls, instead trusting on the strength of their arm.Forged an Alliance with a Former Enemy: +100īroke a Peace Treaty with Independents: -25ĭeclared War on Independents of your own Race: -50Īttacked Hero that offered to join you: -50 Welcome to Age of Wonders I Wiki This is a wiki about Age of Wonders I, a turn-based fantasy strategy game by Triumph Studios. Then you have Frost and Fire Giants, which are much more focused on melee combat than siege warfare with devastating abilities and dangerous weapons. They are a walking, living siege weapon and can fill this role very well. One is the Stone Giant with their massive pickaxe and ability to throw large boulders. Age of Wonders 3: Eternal Lords Game Review Common Sense Media Parents' Guide to Age of Wonders 3: Eternal Lords By Neilie Johnson, Common Sense Media Reviewer age 13+ Spooky addition extends life of complex strategy game. If you conquer or befriend a Giant's Keep then they will swear allegiance to your cause and you can then produce your own giants. Giants can be hard to kill due to their massive defensive stats and inherent resistances, as well as their strong abilities, but it can be done after a long siege due to their comparatively low production scores. They are, for the most part, friendly to their neighbours unless roused, in which case they are a dangerous threat. They live in secluded keeps for the most part, often near a node or other structure dedicated to the elements. Giants are one of the oldest races in the world, and this shows in their appearance as they are much more primal than other races and much more linked into the elements themselves.
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